Professional 3D Modeling Superb advanced 3D graphics modeling program capable of producing high quality animations, performing rendering, post-production, interactive creation and playback. It is the only 3D creation suite which allows the artist to model, texture, animate, render, and export the finished product in a package less than 10 MB. The active development community is steadily adding new features and extensions such as the superb Yafray rendering engine for generating photo-realistic effects. It now also supports dynamic particle generation, advanced UV texture unwrapping methods using LSCM algorithms and much more. Blender natively exports to a multitude of 3D formats such as VRML, Cal3d, AC3D. With the powerful and easily extensible Python plugin support, you can write your own extensions or choose from a range of existing plug-ins.
Interface Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow Flexible and fully configurable window layout with as many screen setups as you prefer Undo support on all levels Anti-aliased fonts with international translation support Windows for animation curves/keys, outliner, schematic scene diagram, generic node editing system, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management Built-in text editor for annotations and editing Python scripts Graphical user interface for Python scripts Consistent interface across all platforms
Modeling A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType) Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes Pinch, Inflate, Grab) supporting symmetry Modifier stack deformers such as Lattice, Curve, Armature or Displace Mirror modifier with middle vertices clipping and automatic deletion of inner faces Non destructive real time Boolean and Array modifiers Mesh modeling based on vertex, edge and/or face selection Smooth soft selection editing tools for organic modeling Python scripting access for custom tools
Editing and Compositing Compositor tightly integrated and aligned with the rendering pipeline MultiLayer OpenEXR files allow to store and reuse raw renderlayer/passes data Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp Preview panel to define the portion of interest. A composite then only happens on Threaded and memory efficient (up to 8 processors) Near realtime sequencer can edit hours of video Waveform and U/V scatter plots Open and write many audio & video file formats using ffmpeg(linux only at the moment, FFMPEG for Windows/OS X is scheduled for next release) Can render using frameserver-support directly into foreign applications Supports float images as well as regular 32 bits images Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
Realtime 3D/Game Creation Graphical logic editor for defining interactive behavior without programming Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode Discrete collision detection for RigidBody simulation Support for in-game activation of dynamic constraints Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc Python scripting API for sophisticated control and AI, fully defined advanced game Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping Playback of games and interactive 3D content without compiling or preprocessing Audio, using the SDL toolkit Multi-layering of Scenes for overlay interfaces
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